From the course: Unity 5: 3D Essential Training

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Excluding lights from geometry

Excluding lights from geometry - Unity Tutorial

From the course: Unity 5: 3D Essential Training

Excluding lights from geometry

- Lighting is not just about putting lights into a space, adjusting the color and intensity, and creating a mood. It's also about optimizing the lighting as much as possible for game play. To optimize your lighting, actually a modular approach with multiple objects comprising a scene helps that way as we've seen. One object only gets hit by a few lights instead of all the lights trying to react on one large piece. What it'll also do to limit down the number of lights hitting different objects is to organize and cull them, making sure that some light simply cannot touch some of the objects. I've got my hallway. And I've put in a matching ceiling made of the floor. So we've got a stone ceiling in here, keeping it low and a little bit claustrophobic feeling. I've got a pipe in the corner. And so far three blue point lights in here add a gentle glow to the room. If you back out, you can see that I've also added some quads around here to shade that entire place. And this way there's no sun…

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