- Batching is another terrific way…to reduce the amount of data being shown in the game…at a particular time.…What batching does is register instances of prefabs,…declare them once and then simply reference back…versus redrawing it every time.…I'll take a look in my player settings under batching…choosing Edit and Project Settings…and here under Player.…In the PlayerSettings I'll roll up Icon…and take a look under Other Settings.…What we can see in here is that by default…Static and Dynamic Batching are checked.…
What this let's us do then…is dynamically batch our prefabs.…The cool thing is it's on by default.…We don't necessarily have to do anything with it,…but we need to be aware of it…in how we construct our game.…What this means then in Static Batching…is that objects that are prefabs brought in…and instance are batched,…and again we declare it once and then reference back to it.…Dynamic Batching looks at what we're seeing,…takes out and respects the occlusion culling.…What we can also do is go down and optimize in our meshes.…
Author
Released
6/24/2015- Setting up the project
- Creating a player controller
- Importing assets, including models, audio, and textures
- Generating colliders
- Creating prefabs
- Applying materials
- Creating animation
- Designing a basic game level
- Lighting the level
- Creating particle systems
- Adding audio
- Building the game for desktop or mobile deployment
Skill Level Beginner
Duration
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Q: I can't open the exercise files. What's the .7Z extension?
Related Courses
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Unity: Materials and Lighting
with Adam Crespi2h 20m Intermediate
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Introduction
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Welcome38s
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What you should know1m 33s
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Exercise files2m 4s
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1. Setting Up the Project
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2. Importing and Managing Assets
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Importing meshes7m 8s
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Importing textures6m 34s
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Importing animation5m 4s
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Importing audio4m 58s
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Exporting models from Maya8m 49s
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3. Setting Colliders and Creating Prefabs
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Creating a prefab4m 2s
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4. Applying Materials
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5. Creating and Implementing Animation
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Using scripts in Mecanim12m 27s
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Animating an object in Unity4m 38s
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6. Designing and Constructing the Game Level
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7. Lighting the Level
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Adding mood with spot lights5m 40s
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8. Baking Lighting
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9. Adding Polish with Particles and Effects
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Creating a particle system4m 48s
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10. Adding Audio to the Game
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Creating reverb zones7m 45s
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Mixing and balancing sound6m 35s
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11. Building the Game for Deployment
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Setting up occlusion culling7m 47s
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Compiling a desktop build7m 32s
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Building for Android2m 29s
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Making Revisions4m 51s
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Conclusion
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Next steps49s
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Video: Enabling batching to reduce draw calls