Join Alan Thorn for an in-depth discussion in this video Emissive lighting, part of Cert Prep: Unity Materials, Lighting, and Effects.
- In this movie, I want to consider the final,…major lighting topic inside Unity,…which is emissive lighting.…And this is a pretty new feature, but absolutely incredible.…What it allows us to do is effectively to take…any single one of our meshes or objects, and to use…the entire surface as a light-casting source.…Let's take a look at how this works.…Right now to see the scene, right now we don't have…any lights at all, but once again it's the standard…Cornell box.…
I'm going to just deactivate the visualization of lighting…inside the viewpoint here by clicking on the lighting button…and when I do this, I can view the scene,…but all the lighting has been removed here.…But we do have this sphere object that I'm just…going to delete and take out of the scene.…So I'm going to create a completely new sphere…inside of the scene by choosing game object,…3D object, and then choose sphere…to bring this into the scene.…I'm going to mark this as static so that we know…that it's not a moving object.…Position this somewhere to the center of the scene,…
- Creating materials
- Textures and mapping
- PBR materials
- Tiling and offsets
- Texture animation
- Getting started with lighting
- Light baking
- Dynamic and emissive lighting
- Creating profiles
Skill Level Intermediate
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1. Materials and Textures
2. In-Depth Materials
4. Post Processing
Next steps2m 21s
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