Join Alan Thorn for an in-depth discussion in this video Dynamic lighting, part of Cert Prep: Unity Materials, Lighting, and Effects.
- [Instructor] In all the different cases of lighting…that we've seen so far,…we've seen real-time global illumination,…and we've also seen light mapping.…But in both cases, these light types…or these lighting systems…are intended to work primarily with objects…that do not move.…That is, objects that are marked…as static inside the scene.…With this Cornell box, if I select,…for example, the cube here,…you can see from the Object Inspector…that this cube is marked as static.…
And the same thing goes for the walls,…and the ceiling, and the floors.…These are all marked as static,…meaning that these objects never move…in any case at all,…and this lighting works absolutely fine…with these kinds of objects.…But what about objects like the player character or NPCs?…What happens when we want to light objects like these,…objects that do move during gameplay?…For example, if I choose GameObject, 3D Object,…and then I select Sphere, by default,…the sphere is not marked as static,…meaning that during gameplay,…potentially this sphere could move.…
- Creating materials
- Textures and mapping
- PBR materials
- Tiling and offsets
- Texture animation
- Getting started with lighting
- Light baking
- Dynamic and emissive lighting
- Creating profiles
Skill Level Intermediate
Cert Prep: Unity Particle Systems, AI, and Audiowith Alan Thorn1h 41m Intermediate
Cert Prep: Unity Scripting and Publishingwith Alan Thorn1h 57m Intermediate
Cert Prep: Unity User Interfaces and Animationwith Alan Thorn1h 46m Intermediate
1. Materials and Textures
2. In-Depth Materials
4. Post Processing
Next steps2m 21s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.