Join Alan Thorn for an in-depth discussion in this video Disconnected navigation meshes, part of Cert Prep: Unity Particle Systems, AI, and Audio.
- [Instructor] In this movie, I want…to consider breaks in the navigation mesh,…that is parts in which the navigation mesh splits apart…and the way in which we can handle teleportation.…That is, in some instances, we might want, for example,…teleportation pads, so that an MPC can move…to a teleportation pad and then move…to a completely different area of the level…and we still want the enemy character, the MPC,…to intelligently plan a path while taking…into consideration the teleportation pads.…
If I switch to the navigation mesh and I choose Bake…to generate the navigation area of the level,…you can see that we can walk around the environment,…but so far the entire path is completely connected.…In this instance, I'm going to create a completely new…and separate area of the level,…simply by generating a plane object.…So I'm going to choose GameObject, 3D Object,…and then select Plane from the menu…and I'll select the plane and just move…that off to one side here.…
So in fact I'm going to raise that up just a little bit here…
This course is part of our Unity cert prep series, focusing on exam objectives related to particle systems, artificial intelligence (AI), navigation and pathfinding systems, and audio. Instructor Alan Thorn teaches you how to control particle emitters, including particle life and size. He explains how to use navigation meshes to control obstacle avoidance, create compelling NPCs by setting up and triggering animation states, and add music and sounds effects to your 2D and 3D games.
Find out more about Unity Certified Developer exam at https://certification.unity.com/.
- Shaping and controlling particle emitters
- Adjusting particle life and size
- Moving objects
- Working with navigation meshes
- Starting and completing idle states
- Starting chase and attack states
- Adding music and 2D and 3D sound