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Detect the tile to move to

Detect the tile to move to: Unity 5: 2D Movement in an RPG Game
Detect the tile to move to: Unity 5: 2D Movement in an RPG Game

In this video Jesse Freeman teaches you how to move the player based on the directions coming in from Unity’s Input class. You’ll learn how to create a vector for each direction and apply it to the player’s position. Once you have a new vector, you’ll modify the x and y position according the position the player should move in.

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Skill Level Intermediate
1h 22m
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Skills covered in this course
Developer Games Game Development Game Design Unity

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