Join Alan Thorn for an in-depth discussion in this video Depth of field and grain, part of Cert Prep: Unity Materials, Lighting, and Effects.
- In this movie I want to consider…two additional image effects that we can apply to the…post-processing profile.…These are depth of field, and grain.…So let's start by taking a look at…depth of field here.…So I'm going to grab the depth of field section…and just expand that by clicking on it…to reveal some different options.…Let's just enable the depth of field effect.…Now what this effectively does,…is it allows us to focus on a particular object.…For example this kind of crate here,…and then to blur or to kind of blur out…parts of the background.…
It allows us to establish a clear…foreground and background.…And this gives us quite a bit of control…over the elements in the image that the user will…focus on and see.…So for example, by controlling the focus distance here…by reducing this, if I reduce this to a pretty low value,…you'll start to see pretty quickly inside the viewpoint here…that it starts to blur out because the focus distance…is too close really.…We can't focus it that far.…So by increasing this focus distance…
- Creating materials
- Textures and mapping
- PBR materials
- Tiling and offsets
- Texture animation
- Getting started with lighting
- Light baking
- Dynamic and emissive lighting
- Creating profiles
Skill Level Intermediate
Cert Prep: Unity Particle Systems, AI, and Audiowith Alan Thorn1h 41m Intermediate
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Cert Prep: Unity User Interfaces and Animationwith Alan Thorn1h 46m Intermediate
1. Materials and Textures
2. In-Depth Materials
4. Post Processing
Next steps2m 21s
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