- Every space has a different sound quality to it.…What that means is that size, shape of the space,…and the materials it's made of effect how that sound…bounces in there.…We can see the difference between say,…a small environment, such as a closed car…and a large stoned space.…The car is very hushed and quiet.…The sound is absorbed by the fabrics…and dissipates quickly.…In our large factory made of stone and brick, for example,…that sound will echo.…This is a very loud, live space in here.…I'll add in a reverb zone, tuning it for my factory,…so I get that loud, live echoey sound…within these stone walls.…
To put in a reverb zone,…I'll choose Game Object, Audio, and Reverb Zone.…A reverb zone doesn't look like anything particular.…It's simply a point in space at a minimum…and maximum distance.…I'll zoom out a little bit here and place it in my scene.…We can see it by its transform hitting W to make sure…we see our transform handles…and by it's two radii, minimum and maximum distance.…What this defines is where that sound is effected by…
Author
Released
6/24/2015- Setting up the project
- Creating a player controller
- Importing assets, including models, audio, and textures
- Generating colliders
- Creating prefabs
- Applying materials
- Creating animation
- Designing a basic game level
- Lighting the level
- Creating particle systems
- Adding audio
- Building the game for desktop or mobile deployment
Skill Level Beginner
Duration
Views
Q: I can't open the exercise files. What's the .7Z extension?
Related Courses
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Unity: Materials and Lighting
with Adam Crespi2h 20m Intermediate
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Introduction
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Welcome38s
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What you should know1m 33s
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Exercise files2m 4s
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1. Setting Up the Project
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2. Importing and Managing Assets
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Importing meshes7m 8s
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Importing textures6m 34s
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Importing animation5m 4s
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Importing audio4m 58s
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Exporting models from Maya8m 49s
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3. Setting Colliders and Creating Prefabs
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Creating a prefab4m 2s
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4. Applying Materials
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5. Creating and Implementing Animation
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Using scripts in Mecanim12m 27s
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Animating an object in Unity4m 38s
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6. Designing and Constructing the Game Level
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7. Lighting the Level
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Adding mood with spot lights5m 40s
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8. Baking Lighting
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9. Adding Polish with Particles and Effects
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Creating a particle system4m 48s
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10. Adding Audio to the Game
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Creating reverb zones7m 45s
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Mixing and balancing sound6m 35s
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11. Building the Game for Deployment
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Setting up occlusion culling7m 47s
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Compiling a desktop build7m 32s
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Building for Android2m 29s
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Making Revisions4m 51s
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Conclusion
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Next steps49s
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Video: Creating reverb zones