Learn how to create new Unity projects that are ready to start work.
- [Instructor] In this movie I'm going to focus on Unity projects and the creation of projects. In the world of Unity, a project simply refers to one game. One project equals one game. If we we're using Unity for a different purpose, like architectural visualization or a movie, then one project might mean one architectural project or one movie project. A project in Unity terms simply refers to a collection of different files and folders that all relate together. Unity is a project based application. It's not like a word processor, in which one document resides in a single file. A Unity project can consist of many different files and folders all arranged together into a hierarchy. Unity is responsible for managing all these files and folders together into a single project. For a game this may consist of many different types of files like meshes, textures, animations, sound files, music, all brought together to make one single game. Here inside the Unity Hub application we have the ability to open existing projects and to create completely new projects using our preferred Unity version. So here in the Unity Hub under the Projects tab, you can see a list of recently opened projects that I have here for my version of Unity on this computer. tried Unity before you'll have access to the recently created projects on your computer. You can simply open them inside your latest version of Unity by clicking on that project from the list here. In addition to this I can create a completely to be looking at here. So here if you've used Unity for the very first time, a completely new game. to the New option, up here on the top right hand side of Unity Hub. Project Name, I need to specify a name that is descriptive of our project. So in this case, I'm simply going to call this LinkedInLearning_Project01. And that really isn't a very descriptive name, but it's going to be our starting project, so I'm going to leave the name as it is here. In the bottom left hand side we have the Location to select here. This is the location on our computer where this project is going to be stored. Effectively this is going to refer to a folder collecting together all of our project files, and this is the folder on our computer So in this case I'm going to simply select, set to here, thereabouts. Going to select and accept the project name. the Unity version. If you have multiple Unity versions installed on your computer, you have the ability to be able to choose which Unity version this project is for. In this case my preferred version is 2018.2.14. I'm going to leave that version selected here. On the bottom right hand side we have here a range of different templates that we can choose from. I'm simply going to leave this set to 3D and leave that template selected here. With the option Enable Unity Analytics I'm going to make sure that for now, this is switched off. On the bottom right hand side, or on the bottom left hand side, beg your pardon here, we have the Add Asset Package button. This button allows us to click on this option to select different packages or different assets that we can import into Unity, at the time of project creation. Once again, I want to create a blank, new, empty Unity project with no assets put into it whatsoever. We can always add these assets at a later time. So I'm not even going to bother choosing that option, I'm simply going to accept these settings as they are, and then choose the Create Project button. Now when I do that, Unity is going to create a completely blank, new, and empty Unity project. I'm going to resume a recording at that stage. After creating your project from Unity Hub, you'll enter the main Unity interface, where it's going to present you with all the options you need for creating and managing your project. This is the editing interface where we're going to be spending a lot of time create computer games. Now your interface may look something very similar to this, or maybe not exactly like this. We'll see in the next movie how we can change the layout of this interface. It may look the same or slightly different. If it looks slightly different, don't worry about it. We'll see how to manage all of that, inside the next movie. On reaching this point, we've created a completely blank, new, and empty project. You'll see here from this section where it says Project, this is the Project Panel. Here is where we get to manage all of the assets and the data that applies to our project. You'll see here inside the project panel that in fact we have a folder here called Scenes. If I double click on that folder, it will take me to this sample scene here. I can always click in the breadcrumb trail here to go back to the Assets section, to go back in and out of folders here. Also on the left hand side, I can move from Assets to Scenes to access the contents of that folder. This sample scene here is the name that Unity gives to levels or to 3D spaces. One level or one 3D space, is called a Scene inside Unity, and in fact up here where we can see the sky and the ground, this refers to an empty scene. The scene that's being created here, which is part of the project. So Unity has gone ahead and created a blank, new project, ready for us to develop, to create a game. In the next movie we're going to explore more about the Unity interface.
Find out more about the certification program at < https://certification.unity.com.
- Creating a project in Unity
- Navigating the interface
- Adding and removing game objects
- Transforming game objects
- Comparing static and dynamic objects
- Importing assets
- Managing folders, hierarchies, and scenes
- Working with meshes, textures, and audio
- Making prefabs