Join Alan Thorn for an in-depth discussion in this video Creating profiles, part of Cert Prep: Unity Materials, Lighting, and Effects.
- [Lecturer] In this movie we're going to take a look…at using the Post Processing Stack.…So what this basically does is imports…a range of assets that allow us to apply…image effects to our cameras to enhance…the realism of our scene.…Now, to get started at doing this we have…to create a Post-Processing Profile.…This is going to define the range of different effects…that we want to create.…Now, to do this we're going to move to the Project Panel,…right-click and choose Create,…and then from the menu choose Post-Processing Profile.…
I'm going to select that option and give this a name,…so I'm going to call this PPP, for Post-Processing Profile,…and then I'm going to call this MainCamera…and press Enter on the keyboard.…I'm going to then select our main foreground camera,…and we need to link the camera…to the Post-Processing Profile…to indicate that any effects we define…inside this profile are going to be applied…to the selected camera.…So, to do this I'm going to make sure…that the camera here is selected inside the Hierarchy panel…
- Creating materials
- Textures and mapping
- PBR materials
- Tiling and offsets
- Texture animation
- Getting started with lighting
- Light baking
- Dynamic and emissive lighting
- Creating profiles
Skill Level Intermediate
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1. Materials and Textures
2. In-Depth Materials
4. Post Processing
Next steps2m 21s
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