From the course: Unity 5: 3D Essential Training

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Creating a player controller

Creating a player controller - Unity Tutorial

From the course: Unity 5: 3D Essential Training

Creating a player controller

- A first step in creating your game is to make a Player Controller. And this way you've got a view point to test from at any point. I'll go into the Standard Assets here in my project window. And again the project window is where we have everything that we can bring into the game. As we can see there's that file structure on the left side. And I'll open this up a little bit. We can see the different folders here. Environment, Cross Platform and so forth. And I'll go into Characters and into First Person Character. There's sub folders within here. And occasionally notes in these Default Assets. We've got different things in this. There's the Audio, Footsteps and so forth. Scripts that help drive the character movement. And then Prefabs. A Prefab is a really central concept to Unity. I'll go in here and take a quick look. And there's my FPS controller. What this means, the FPS, the first person controller is a view point with movement options that has no character attached to it. We…

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