- In our game pipeline,…we may not always have a normal map that we really like,…may not be able to craft it,…or maybe the model isn't quite working,…and we need to create a normal…from an imported grayscale height map.…I'll take a look at my Materials, and what we've got so far…are the Archways, Conveyors, Pipes, and Props.…And I need a new material…that'll work on my floors and walls.…These objects, if we look at them in the prefabs,…are the floors, and these are fairly simple objects in here,…we have a texture in for them.…These need paving and brick,…and this'll let me really build up my scene.…
I'll start out by making another new material,…in this case choosing Create and Material…in the Assets Materials folder, and I'll call this Floor.…My floor material then needs some colors.…I brought in from that chapter four…exercise files 04 textures folder…my brick floor and brick wall,…and they show up here in my Textures folder.…What we can see here is we've got…the brick color for the wall, and a normal.…And then, there's a paving pattern,…
Author
Released
6/24/2015- Setting up the project
- Creating a player controller
- Importing assets, including models, audio, and textures
- Generating colliders
- Creating prefabs
- Applying materials
- Creating animation
- Designing a basic game level
- Lighting the level
- Creating particle systems
- Adding audio
- Building the game for desktop or mobile deployment
Skill Level Beginner
Duration
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Q: I can't open the exercise files. What's the .7Z extension?
Related Courses
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Unity: Materials and Lighting
with Adam Crespi2h 20m Intermediate
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Introduction
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Welcome38s
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What you should know1m 33s
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Exercise files2m 4s
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1. Setting Up the Project
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2. Importing and Managing Assets
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Importing meshes7m 8s
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Importing textures6m 34s
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Importing animation5m 4s
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Importing audio4m 58s
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Exporting models from Maya8m 49s
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3. Setting Colliders and Creating Prefabs
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Creating a prefab4m 2s
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4. Applying Materials
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5. Creating and Implementing Animation
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Using scripts in Mecanim12m 27s
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Animating an object in Unity4m 38s
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6. Designing and Constructing the Game Level
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7. Lighting the Level
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Adding mood with spot lights5m 40s
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8. Baking Lighting
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9. Adding Polish with Particles and Effects
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Creating a particle system4m 48s
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10. Adding Audio to the Game
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Creating reverb zones7m 45s
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Mixing and balancing sound6m 35s
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11. Building the Game for Deployment
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Setting up occlusion culling7m 47s
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Compiling a desktop build7m 32s
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Building for Android2m 29s
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Making Revisions4m 51s
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Conclusion
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Next steps49s
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Video: Creating normal maps from grayscale