Creating interactive isolation scenes requires control through coding. In this video, learn how to create a C# script for controlling an explode animation.
- [Instructor] In this section of the course, … we're going to be creating the user interface … that's going to sit on top of our heart visualization. … You can see our heart centered here at the viewport. … I'm going to be creating a button in the interface … that will start and stop playback of the heart animation. … That includes the flowing arrows here … indicating the direction of blood flow, … as well as the expansion and contraction … of the heart muscle itself. … Now, to create this interface, … I'm going to be creating a new empty object a canvas object … by choosing game object, UI, … and then selecting canvas. … If I double click the canvas object, … you can see that it's created by default … way over here in the vast expanses of our scene. … Now I'm okay with that. … By default, it will have added that object to the UI layer, … which you can see here from the inspector. … If that hasn't happened for you, … then make sure you add this to the UI layer. … And if you don't have a UI layer, …
- Setting up the object hierarchy
- Animating keyframes
- Controlling animation playback
- Creating morph animations
- Adding messages and pop-ups
- Creating interactive isolations with C# scripts