- Right now what we've done is to simply…trigger this animation on the start…when we enter this scene or begin playing.…This animation of the engine, for example,…simply starts in.…I'm going to change that to be stopped…and in a trigger on the engine,…so we have to contact a volume to start it up.…At the end it appears to come to life…when our player gets close.…I've opened up my 05_03 start scene,…and I'll select my Engine prefab.…In here, I'll add on a new component.…Clicking on Add Component and choosing Physics…and Sphere Collider.…
I'll check Is Trigger and bring the radius of this out to 2.…Now I've got a larger collider,…and if you'd like you can pull it over a little bit on the Z…to be more centered on the engine.…What we've got now is this spherical volume…that won't bound the player.…Instead, this spherical volume will record a contact…with the player, a collision in Unity parlance.…We can record or notice entry into the volume…and also exit.…Now go into Mecanim and get some transition set up…as well as a blank or motionless state.…
Author
Released
6/24/2015- Setting up the project
- Creating a player controller
- Importing assets, including models, audio, and textures
- Generating colliders
- Creating prefabs
- Applying materials
- Creating animation
- Designing a basic game level
- Lighting the level
- Creating particle systems
- Adding audio
- Building the game for desktop or mobile deployment
Skill Level Beginner
Duration
Views
Q: I can't open the exercise files. What's the .7Z extension?
Related Courses
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Unity: Materials and Lighting
with Adam Crespi2h 20m Intermediate
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Introduction
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Welcome38s
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What you should know1m 33s
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Exercise files2m 4s
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1. Setting Up the Project
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2. Importing and Managing Assets
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Importing meshes7m 8s
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Importing textures6m 34s
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Importing animation5m 4s
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Importing audio4m 58s
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Exporting models from Maya8m 49s
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3. Setting Colliders and Creating Prefabs
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Creating a prefab4m 2s
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4. Applying Materials
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5. Creating and Implementing Animation
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Using scripts in Mecanim12m 27s
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Animating an object in Unity4m 38s
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6. Designing and Constructing the Game Level
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7. Lighting the Level
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Adding mood with spot lights5m 40s
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8. Baking Lighting
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9. Adding Polish with Particles and Effects
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Creating a particle system4m 48s
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10. Adding Audio to the Game
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Creating reverb zones7m 45s
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Mixing and balancing sound6m 35s
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11. Building the Game for Deployment
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Setting up occlusion culling7m 47s
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Compiling a desktop build7m 32s
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Building for Android2m 29s
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Making Revisions4m 51s
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Conclusion
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Next steps49s
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Video: Creating event-driven transitions in Mecanim