From the course: Blender: Interior Environments for Games
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Creating an environment material - Unity Tutorial
From the course: Blender: Interior Environments for Games
Creating an environment material
- In the preceding movie, we imported the meshes that you can see here inside the Project panel. We have the environment mesh and the pipe mesh. Now, by default when I select these meshes, and you look inside the Preview panel of the Object Inspector, you can see that a texture has not been applied to these meshes, however, on importing them you can see that Unity has auto-generated this Materials folder here which contains materials that are by default are assigned to each of the meshes. I want to now go into these materials and start to configure them, so that as we add the environment to the level, we can see the texture properly applied. So, I'm going to double-click on the Materials folder here. You can see we have two materials, matEnv, which is for the environment, and matPipe, which is for the pipe prop. So, if I select the environment texture here, or rather, the environment material, you can see from the shaded drop-down inside of the Object Inspector. Now, this is, by…
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Contents
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Texture enhancing in Photoshop7m 42s
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Exporting from Blender to Unity6m 28s
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Unity project creation and asset importing6m 38s
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Creating an environment material4m 28s
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Creating a prop material2m 41s
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Creating a skybox5m 20s
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Adding a first-person controller3m 11s
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Finalizing the project6m 48s
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