- Lighting really sets the mood for a game,…and in addition to the Daylight and Skybox,…we have other lights ready to use in our toolbox…to really bring out the nuance in our scene.…I'm going to make some Point Lights and use them…for general fill in my scene.…Choosing GameObject, Light, and Point.…Under here we can see in addition to Directional,…there's Point, Spot, and Area.…We've also got Reflection Probes and Light Probe Groups.…But we'll reserve those until this scene is lit.…I'll make a Point Light, and what this does is create…as the name suggests a light that comes from…a single point and emanates around in a sphere.…
Where I'll use Points typically is as fill in a scene.…We can see when I pull this over that…the right side wall goes from nice looking…but fairly flat, to really having some contour,…that Point Lights especially in shadow areas…really help bring those normals back to life.…Now that I've got this Point in,…I'll size it a bit and get it placed and clone it out.…With Point Lights then, we have a range,…
Author
Released
6/24/2015- Setting up the project
- Creating a player controller
- Importing assets, including models, audio, and textures
- Generating colliders
- Creating prefabs
- Applying materials
- Creating animation
- Designing a basic game level
- Lighting the level
- Creating particle systems
- Adding audio
- Building the game for desktop or mobile deployment
Skill Level Beginner
Duration
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Q: I can't open the exercise files. What's the .7Z extension?
Related Courses
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Unity: Materials and Lighting
with Adam Crespi2h 20m Intermediate
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Introduction
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Welcome38s
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What you should know1m 33s
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Exercise files2m 4s
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1. Setting Up the Project
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2. Importing and Managing Assets
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Importing meshes7m 8s
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Importing textures6m 34s
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Importing animation5m 4s
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Importing audio4m 58s
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Exporting models from Maya8m 49s
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3. Setting Colliders and Creating Prefabs
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Creating a prefab4m 2s
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4. Applying Materials
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5. Creating and Implementing Animation
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Using scripts in Mecanim12m 27s
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Animating an object in Unity4m 38s
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6. Designing and Constructing the Game Level
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7. Lighting the Level
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Adding mood with spot lights5m 40s
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8. Baking Lighting
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9. Adding Polish with Particles and Effects
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Creating a particle system4m 48s
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10. Adding Audio to the Game
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Creating reverb zones7m 45s
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Mixing and balancing sound6m 35s
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11. Building the Game for Deployment
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Setting up occlusion culling7m 47s
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Compiling a desktop build7m 32s
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Building for Android2m 29s
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Making Revisions4m 51s
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Conclusion
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Next steps49s
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Video: Creating and adjusting point lights