Creating Mobile Games with Unity

with Kelley Hecker
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Creating Mobile Games with Unity
Video duration: 0s 1h 12m Intermediate


Developing mobile games in Unity takes a different skill set than building desktop or console games. You have to take screen resolution, special inputs like touches and accelerometer data, and performance into account. This course shows you how to meet these challenges and optimize your game development workflow specifically for mobile. Author Kelley Hecker explains how to set up the development environment to deploy to iOS and Android devices, access inputs from the device, and design user interfaces to work with multiple resolutions. Plus, learn how to debug a game while it's running on a device, and optimize your games to get faster, smoother performance.

Topics include:
  • Installing SDKs and setting up developer accounts
  • Accessing mobile data
  • Creating a sprite atlas
  • Reading console input on iOS and Android
  • Checking the size of your assets


- [Voiceover] Hi, I'm Kelley Hecker, and welcome to Creating Mobile Games with Unity. In this course, I'll be teaching you how to optimize your games for mobile devices. We'll start by setting up our development environment so we can build to an iOS or Android device. You'll then see how to access the mobile device's unique inputs, like touches, and the Accelerometer. Next, I'll show you how to design a user interface that works with the many different resolutions found in mobile devices. We'll learn how to debug a game while it's running on a device, and finally look at ways you can optimize your game to get the best performance on mobile.

Let's get started creating mobile games with Unity.

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