From the course: Unity: Cloud Build with Git
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Create new Unity Cloud Build targets - Unity Tutorial
From the course: Unity: Cloud Build with Git
Create new Unity Cloud Build targets
- [Voiceover] Now, before we go ahead and fix our project, let's set up a few other platforms. The reason we do this is that while we get the platforms setup, next time we make a commit with the fixes to our game, we'll automatically have it build out to all of our target platforms. To do this from your project's homepage, click on the Configure tab. Once in the configure screen, you'll see the basic information about your project, the source control information as well, and you'll see the current build. Here we have our default WebGL build. Now, we can copy this build, we can delete this build, or we can create a new target. Let's do that. Here, you'll be taken back to the option to choose additional platforms. While I'm not gonna go through how to set up each one of these individually, I will configure a few just to give you an idea of how this works. Let's start with an OS X 64 build. This is a default Mac desktop build. Here, we'll select our branch, which is our master, and we'll…
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