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Create a generic battle action

Create a generic battle action: Unity 5: 2D Combat in an RPG Game
Create a generic battle action: Unity 5: 2D Combat in an RPG Game

In this video, Jesse Freeman will teach you the basics of building generic actions for your RPG by leveraging the command design pattern. The command design pattern allows you to encapsulate code in a responsible way and perform these actions as needed. In this case an RPG attack action will be build on top of this generic action class.

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Skill Level Intermediate
2h 11m
Duration
36,015
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Skills covered in this course
Developer Games Unity

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