Join Jesse Freeman for an in-depth discussion in this video Create color palette, part of Unity 5: 2D Advanced UI.
- [Voiceover] Let's go ahead and create a new palette…that'll represent all the colors we're going to use…inside of this project.…This is a really good habit to form…when you want to keep things consistent…across the board.…Let's select the camera…and go to the color picker.…As you open the color picker,…you'll see down at the bottom…there're a presets option.…Let's go to the menu next to the presets…and click Create New Library.…We're going to call this library GrayscalePalette.…
And we're going to save this into our project folder.…Once you hit create, you'll see an editor folder…has been created inside of your project.…Inside of the editor folder is our GrayscalePalette.…If we go to edit, you'll now see the color picker,…and we can create each of the colors…we need for our project.…Since there's only four in the color palette of the Gameboy,…we're going to start with white.…Next, we're going select a lighter gray.…This will be C0C0C0.…
Next, we'll go for a medium gray…which will be 808080.…And finally, a dark gray which will be 404040.…
Unity expert Jesse Freeman helps you design your UI using custom prefabs (reusable UI elements), UI components such as windows and buttons, simple buildup animations, and transitions. He also helps you create a window manager to guide changes and relationships between windows, and extend the window system with a custom Unity editor that lets you standardize window display and navigation throughout your game.
- Creating Unity prefabs: fonts, colors, buttons, and labels
- Adding a title, credits, and buttons to the start screen
- Adding a game over screen
- Creating animated stats for the game over screen
- Transitioning between windows
- Building a keyboard window
- Mouse, keyboard, and controller navigation
- Building a custom Unity editor for managing in-game windows
- Adding a window to select difficulty level
Skill Level Intermediate
Unity 5: 2D Generate Procedural Terrainwith Dan Violet Sagmiller4h 4m Intermediate
Unity 5: 2D Essential Training (2015)with Jesse Freeman3h 22m Intermediate
Unity 5: 2D Building a Tile Map Editorwith Jesse Freeman1h 38m Intermediate
1. Create UI Prefabs in Unity
2. Create a Start Screen in Unity
3. Create a Game Over Screen in Unity
4. Create a Window Manager
The window manager3m 45s
5. Create a Virtual Keyboard Window
6. Extend the Window System
7. Add a Difficulty Window in Unity
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.