From the course: Unity 5: 2D Level Design
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Wire up the air meter - Unity Tutorial
From the course: Unity 5: 2D Level Design
Wire up the air meter
- [Instructor] Now all that's left is to wire up our air meter. Inside of our jetroidLevelDesign Scripts folder, let's create a new C# script, and we're going to call this AirMeter. Then, let's open this up inside of MonoDevelop. We're going to need a few fields at the top of our class. Let's create a public float, and we're going to call this air, and we'll set this value equal to 10. Next, we'll create a public float called maxAir. We'll also set this value to 10, as well. Next, we'll need a public float called airBurnRate. This is how quickly the player will lose air. Let's set this to 0.5f. Next, we'll create two private fields. We'll start with one with a type of Player, and we'll call this player. Next, we'll set a private field to Slider, and at this point, we haven't imported the Slider classes, so simply hit Escape to get out of the auto-complete. We'll call this field Slider. At the top of our class, let's type in using UnityEngine.UI, which will import the Slider class…
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