In this video, learn how to link the UI to isolation animations. This creates believable interactions.
- [Narrator] In the previous movie, … we set up our canvas object … to be adaptable to different resolutions here. … And in this movie I want to create our toggle button. … This is the button we're going to press to enable … or disabled animation playback for the heart object. … Let me show you how to set that up. … I'm going back to the scene tab and double-click … on our canvas to send to that in our view. … The next thing I'm going to right click on the canvas … choose UI and I'm going to choose the option toggle here. … So I'm going to select toogle and double click … that to center it in our view. … Immediately you can see we get this kind of checkbox setup. … Now, this is fine if for the default arrangement … and fundamentally it does represent the toggle behavior … I want to create, but I don't want to use this image at all. … In fact, I want to use the play image that I imported … way back at the beginning of this course. … If you take a look inside the texture folder, … you'll see that we have this play button that we imported …
- Setting up the object hierarchy
- Animating keyframes
- Controlling animation playback
- Creating morph animations
- Adding messages and pop-ups
- Creating interactive isolations with C# scripts