Building links between UI and code is important for solid interactions. In this video, learn how to connect UI controls for triggering animation sequences.
In the preceding movie, we configured our bubble message … to constantly face the scene camera wherever it's rotated. … And that's really great for displaying messages … and always being able to see them. … Right now, we have just one message, "left ventricle." … But of course, we're going to want to add more … to view the right ventricle … and potentially other parts of the heart. … Now, we don't want those messages … all to show on screen at the same time. … That could be horribly confusing. … Instead, I'm going to create a system where … only one message is shown at any one time. … The idea here is that we have the "left ventricle" message. … When we left-click on that message or when we tap … on that message, I want it to disappear … and to show the next message. … And when we tap on that, it's going to show … the next one, and so on, in a complete sequence of messages. … To start configuring this, I want to set up … the left ventricle object that we have here in the scene. … I'm going to make sure we have selected this object. …
- Setting up the object hierarchy
- Animating keyframes
- Controlling animation playback
- Creating morph animations
- Adding messages and pop-ups
- Creating interactive isolations with C# scripts