Join Alan Thorn for an in-depth discussion in this video Companion files, part of Cert Prep: Unity Fundamentals.
- [Instructor] If you're a LinkedIn Learning subscriber, then you have access to the course companion files that I will hereon call the exercise files. This simply refers to the total collection of accompanying files that are Unity projects which accompany each video of this course. For nearly every video in this course, there are some files that you can load up into Unity and follow along with me. You can see inside the exercise files that each of the folders have been given a naming convention. In this case, the convention used is chapter numbers. So, for example, the folder here, zero two zero four, refers to chapter two movie four. Zero two zero five, for example, refers to chapter two movie five, meaning that, when you double click on this folder, you'll get access to the files that during you're supposed to use to follow along with the video. Now, if you don't have access to the files or you don't want to download them to your computer, that's absolutely fine. This module of the course is designed to be followed or it simply can be viewed so that you can take away the essential material that you need. Each and every one of these folders here refers to a Unity project, so the best way to use these files is to open up the Unity editor and simply choose file and open project and then navigate to the relevant folder to open that.
Find out more about the certification program at < https://certification.unity.com.
- Creating a project in Unity
- Navigating the interface
- Adding and removing game objects
- Transforming game objects
- Comparing static and dynamic objects
- Importing assets
- Managing folders, hierarchies, and scenes
- Working with meshes, textures, and audio
- Making prefabs