Join Kelley Hecker for an in-depth discussion in this video Clear pieces, part of Building a Match 3 Game with Unity.
- [Voiceover] With our clearable piece component…all set up, we can now call the Clear function…to clear a matched piece.…Open the Grid script.…The Grid will be responsible for clearing pieces…and refilling the board.…First, we need a function to clear a piece.…We'll call this function ClearPiece,…and it will take the position on the grid to clear.…It will return a boolean, which is whether or not…we were able to clear the piece.…We check if the piece is clearable,…and if it hasn't already been marked for clearing.…
Then we call Clear on the piece, and spawn…a new empty piece in its place.…We return true if we were able to clear the piece.…Otherwise, we return false.…Next, we'll create a function that checks the whole board…for valid matches and clears them.…We need to check the whole board,…instead of just the pieces we swapped,…because clearing pieces might result in other matches…in other parts of the board.…This function will return a boolean,…which is whether the board needs to be refilled or not.…When we clear pieces, we need to tell the board…
Game developer Kelley Hecker covers topics like creating a grid-based game board, using inheritance to create different types of game pieces, adding obstacles and new levels, detecting matches and clearing pieces, and implementing a user interface complete with a score screen. By the end of the course, members will have a completed game and learned new techniques to apply to their next Unity project.
- Creating a game board grid
- Creating and scripting game pieces
- Filling the board
- Creating obstacles
- Swapping pieces
- Matching pieces
- Clearing obstacles and pieces
- Creating new levels
- Creating the user interface: HUD, game over screen, etc.
Skill Level Intermediate
Creating Mobile Games with Unitywith Kelley Hecker1h 12m Intermediate
Build a Real-Time Strategy Game with Unity 5with Dan Violet Sagmiller3h 47m Intermediate
1. The Game Board
2. Make a Move
3. Special Piece Types
4. Level Types
5. User Interface
Next steps1m 29s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.