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Clean up: Unity 5: 2D Movement in an RPG Game
Clean up: Unity 5: 2D Movement in an RPG Game

In this final video Jesse Freeman walks you through cleaning up the game’s movement code and making sure that the logic around revealing visited tiles from the fog of war effect don’t throw errors. It’s important to make sure that we take into account the edges of the map where tiles may not exist when the player tries to visit them.

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Skill Level Intermediate
1h 22m
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