In this video, Jesse Freeman walks through the multiple strategies for trying to monetize your game. Jesse covers the main monetization types such as premium, free to play, and leveraging ADs and IAP to increase revenue.
- [Instructor] Now that you've finished a game,…let's talk about how you actually charge for your game.…Ideally, most people build games…and would like to make money with them.…When it comes to pricing your game,…you should do a lot of research on your game's genre,…its competition and what it costs.…If you see a lot of high-quality free games…similar to yours,…it's probably best to consider an alternative option.…That doesn't mean to not build the game.…It just means that you may need to be more creative…about how you make money with it.…The easiest way to monetize a game is usually a flat fee.…
This is called premium in mobile.…Your first instinct is to probably charge…this flat rate for your game like 99 cents or more.…Some games can command a very high premium…on the mobile market…but gone are the days of charging $5 and $10 or more…especially if you're just getting started.…It's important to be realistic…when setting the price of your game.…Again, this is where research comes into play…so make sure you're pricing your game…
Released
12/7/2016- Picking a framework
- Playing more games
- Documenting your ideas
- Getting feedback
- Prototyping a game
- Polishing and optimizing your game
- Publishing and marketing your game
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Video: Charging for your game