Author
Released
1/28/2021Skill Level Intermediate
Duration
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- [Instructor] Greetings, and welcome to Unity-certified Associate Materials and Lighting. In this course, we'll explore the fundamentals of lighting, rendering, and post-processing inside Unity for creating games, simulations and other interactive content. My name is Alan Thorn, and I'll be your instructor as we move and explore Unity's amazing feature set. We'll see how to create materials, how to work with Unity's three major render pipelines, how to import and configure textures like normal maps, how to work with lights and shadows, and how to create post-processing effects to enhance the visual appeal of your scenes. This course also explores key concepts in lighting and optimization, such as global illumination, and how both light mapping and light probes can help you get amazing results. By the end of this course, you'll have established a solid foundation for creating interesting lighting and material setups inside Unity. So let's get started.
Related Courses
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Introduction
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Companion files54s
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1. Materials
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Creating materials3m 47s
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Standard Shader and PBR12m 54s
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Skyboxes10m 40s
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Unlit materials7m 31s
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Emission8m 11s
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Normal maps6m 6s
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2. Lighting
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Directional lights10m 43s
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Point lights and spot lights4m 12s
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Indirect illumination7m 59s
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Reflection probes6m 19s
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3. Lighting and Performance
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Progressive Lightmapper8m 2s
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Lighting and performance8m 32s
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Occlusion Culling7m 17s
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4. Post-Processing
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Post-processing stack5m 26s
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Bloom effects5m 4s
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Color correction4m 58s
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Grain and vignette4m 4s
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Ambient occlusion3m 40s
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Conclusion
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Next steps1m 17s
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Video: Create a style for your assets with materials and light