Join Dan Violet Sagmiller for an in-depth discussion in this video Camera start, part of Build a Real-Time Strategy Game with Unity 5.
- [Voiceover] I wanna test the battle AI…but it takes so long to get my players…anywhere near the AI's.…So what I'll do is I'll move the player…closer to the enemy at the startup.…This is a problem though.…The camera will remain where we started.…We'll need to fix it so it follows the player's location.…To begin with, I'm gonna select…the player's starting location…under map, player one, start,…and I'm gonna drag that onto the…other side of the map, closer to the enemy,…and now I'll press play.…What we see is that our viewport…is still in the exact same spot on the map,…and I have to move the map up in order to…find my player, which I'm able to do.…
What I want to do, however, is that…as soon as it starts, it will show up immediately…over the player's start location.…So to do that, I need to go into the scripts…and then select the camera cradle…and edit it.…In the camera cradle, I'm gonna add another float.…So, public float height equals…and I'll set it to 80 by default.…This is how many meters high…the camera is gonna be over the terrain.…
AuthorDan Violet Sagmiller
- Adding player positions and start info
- Loading prebuilt levels
- Adding camera moves
- Adding a unit
- Supporting navigation
- Adding unit owners and player objects
- Importing and setting up a HUD map
- Adding unit info and credits
- Creating HUD actions
- Building a command base
- Adding artificial intelligence
- Adding battle actions
Skill Level Intermediate
1. Initial Setup
2. Adding a Unit
3. Navigation Mesh
4. Unit Owner
5. HUD Map
6. Unit Info & Credits
7. HUD Actions
8. Command Base
9. Base AI
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