From the course: Advanced Unity 2D: Platformer Player Movement

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Building a test level

Building a test level - Unity Tutorial

From the course: Advanced Unity 2D: Platformer Player Movement

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Building a test level

- So now that we have our player, we need to build a very simple level for us to experiment in before we start adding in all the behaviors that make the player work. To get started, we're going to create a new Quad. You'll notice that the Quad is incredibly small. It's a little speck right down here and that's because we changed the scale of our game. What would normally be a larger square is now very tiny compared to our one-to-one pixel ratio of the player to Unity's world units. What we're gonna do is change the scale of this Quad to match the area that we want it to represent the ground, so with the Quad selected, go to the scale and change it to 640 by 32, and we'll move this slightly down. Next, we're gonna want to create a simple material in order to make this look like the ground. We'll make a new folder. I call it Materials. And in it, we'll create a new material. We're gonna call this TileFloor Material. We can also drag this material onto our Quad so that it's ready once we…

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