From the course: Unity for Architectural Visualization
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Building scene lighting: Second pass - Unity Tutorial
From the course: Unity for Architectural Visualization
Building scene lighting: Second pass
- [Instructor] Okay, so now in this video, we've gone ahead and created an initial beige of our scene lighting. And in the end it looks something like this. Perhaps for you, it looks considerably brighter. And if it does, it's probably because your reflection probe is deactivated. And so your scene looks more like this. Notice what a difference it makes just to activate that reflection probe. But in any case, your scene beige will look very much like this, and let's just take a look around. It's pretty dark, but the scene lighting is actually looking pretty good. Take a look at the effect of the illumination coming in from the skylight, hitting the floor for example, we've got some nice looking lighting across here with the tables and chairs. We've got the illumination flooding in from skylight here. In fact, when I look up, you can see the kind of volume metric effect of light pouring in thus looking pretty good.…
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