- Exposing variables to the Inspector
- Providing attributes to Inspector fields
- Extending the base editor
- Creating custom UI elements
- Modifying the layout of a custom editor
- Building a custom window
- Saving and loading data
- Creating a reorderable list
- Skinning custom inspectors
- Exporting assets as Unity packages
Skill Level Intermediate
- [Voiceover] I'm Jesse Freeman. Welcome to Building Custom Tools to Extend the Unity IDE. Building your own custom tools to help you speed up your game development workflow can have a huge impact on your game, whether you're working on your own or in a team. In this course, I cover how to expose public fields to the Inspector, create custom classes that can be serialized in the Inspector, create custom editors and windows, save and load data from your project folder, and how to style your custom editor so that they're easier to use.
Whether you need to create a simple set of tools for your own game, or want to publish your code in the Unity Asset Store, this course will teach you the fundamentals of extending in the Unity IDE.
Unity 5: 2D Generate Procedural Terrainwith Dan Violet Sagmiller4h 4m Intermediate
Game Design Careers with Brenda Romerowith Brenda Romero54m 41s Beginner
1. Introduction to the Inspector
2. Build Custom Editors in Unity
3. Create Custom UI Elements in Unity
4. Build a Custom Window in Unity
5. Saving and Loading Data in Unity
6. Advanced UI
7. Skinning Custom Inspectors
8. Export Custom Code
Code organization4m 35s
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