Author
Released
4/22/2016Game developer Kelley Hecker covers topics like creating a grid-based game board, using inheritance to create different types of game pieces, adding obstacles and new levels, detecting matches and clearing pieces, and implementing a user interface complete with a score screen. By the end of the course, members will have a completed game and learned new techniques to apply to their next Unity project.
- Creating a game board grid
- Creating and scripting game pieces
- Filling the board
- Creating obstacles
- Swapping pieces
- Matching pieces
- Clearing obstacles and pieces
- Creating new levels
- Creating the user interface: HUD, game over screen, etc.
Skill Level Intermediate
Duration
Views
- [Voiceover] Hi this is Kelley Hecker and I'd like to welcome you to Creating a Match 3 Game with Unity. Match 3 games involve swapping colored pieces on a grid to match three or more pieces of the same color. You've probably seen lots of Match 3 games on mobile app stores. In this course, I'll be teaching you how to create your own Match 3 game. We'll start with the game board. We'll create a basic game piece, spawn them on a grid, and animate them as they fill up the board. You'll learn how to detect valid matches and clear pieces.
We'll even implement some special game pieces that can clear entire rows or columns or clear pieces of a certain color. Finally, we'll turn this into a game by implementing level logic. I'll walk you through implementing three unique level types. We'll also implement a user interface for the game, as well as a level select screen, where players can choose a level and view their high scores. We've got a lot of ground to cover, so if you're ready, let's get started.
Related Courses
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Creating Mobile Games with Unity
with Kelley Hecker1h 12m Intermediate
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Introduction
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Welcome58s
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What you should know1m 6s
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Exercise files22s
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1. The Game Board
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Create a grid4m 47s
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Add pieces to the grid2m 30s
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Script a basic game piece3m 24s
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Make a game piece move3m 53s
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Create an empty piece2m 42s
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Fill the board4m 44s
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Animate filling the board4m 59s
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Create obstacles1m 45s
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2. Make a Move
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Swap pieces4m 19s
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Match pieces in an L shape4m 13s
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Make a clear animation4m 1s
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The clearable component2m 44s
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Clear pieces2m 46s
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Make a sprite animation2m 33s
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Clear obstacles1m 46s
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3. Special Piece Types
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Spawn a special piece1m 58s
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Clear rows and columns3m 20s
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Color-clearing piece prefab2m 33s
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Clear all the colors3m 31s
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4. Level Types
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Script the level base class2m 15s
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Score points1m 8s
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Trigger level functions2m 12s
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Create a new level2m 28s
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Number of moves level type3m 20s
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Timer level type2m 1s
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5. User Interface
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Create the HUD6m 42s
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The HUD script2m 3s
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Implement the HUD functions3m 14s
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Call HUD functions5m 30s
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Create a game over screen3m 35s
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Script the game over screen3m 50s
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Show the game over screen3m 26s
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Create a level select screen3m 10s
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Store player scores3m 5s
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Conclusion
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Next steps1m 29s
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Video: Welcome