From the course: Blender: Interior Environments for Games
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Baking a composite texture - Unity Tutorial
From the course: Blender: Interior Environments for Games
Baking a composite texture
- [Voiceover] In this movie, we have come a long way. We have constructed our game environment. In addition to that, we have painted a texture for the walls, floors, and the ceilings so that our environment looks as though it's made from concrete. In addition to that, we've painted dirt and grime into various areas of the environment to add aging and weathering. In addition to that, we've added ambient occlusion and then finally, on top of that, we've created scene lighting using environment lighting and area lights. What I want to do in this movie is to roll all of that together into one final composited texture. A texture that we're going to bake and we can export that from Blender and apply it to our game model inside a real time engine like Unity. So this is going to be our final composited game texture. To produce this, we're going to be using texture baking and to get started at doing that, I'm going to create a completely new texture inside the UV image editor. So I'm going to…
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Contents
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Unwrapping a UV set8m 36s
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Preparing for texture painting6m 28s
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Configuring a painter brush5m 13s
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Loading image textures6m 16s
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Painting a base texture5m 20s
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Saving textures2m 11s
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Layer painting the floor7m 2s
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Configuring layer blending7m 49s
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Painting a detail layer5m 33s
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Baking texture layers6m 28s
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Baking ambient occlusion8m 16s
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Configuring a cycles material3m 46s
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Configuring a cycles sky material4m 16s
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Building scene lighting7m 20s
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Refining the environment material3m 35s
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Baking a composite texture5m 38s
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