Join Alan Thorn for an in-depth discussion in this video Audio mixers, part of Cert Prep: Unity Particle Systems, AI, and Audio.
- In the final movie of this chapter,…I want to demonstrate how we can balance the volume…between different elements in our scene…by using an audio mixer asset.…In the scene that I have open in front of me here,…I have both sound effects object,…which is positioned over here by the laser beams.…Now this is continually playing,…that is playing on a loop here.…And we also have the music asset which, again,…is continually playing on a loop.…But the difference here is that this is a 2-D sound,…whereas the sound effects is the 3-D spatial sound.…
So the volume of this effect is going to depend…on the position of the player.…While the music doesn't have that dependency.…Let's just take a listen to that in the scene here.…If I press play on the toolbar,…you'll see that the music track is already playing.…But if I grab here the player object and move it…close to the sound effect, you can then begin to hear…that taking effect too.…Now we have these two different elements here,…sound effects and music, and I might not be happy…
This course is part of our Unity cert prep series, focusing on exam objectives related to particle systems, artificial intelligence (AI), navigation and pathfinding systems, and audio. Instructor Alan Thorn teaches you how to control particle emitters, including particle life and size. He explains how to use navigation meshes to control obstacle avoidance, create compelling NPCs by setting up and triggering animation states, and add music and sounds effects to your 2D and 3D games.
Find out more about Unity Certified Developer exam at https://certification.unity.com/.
- Shaping and controlling particle emitters
- Adjusting particle life and size
- Moving objects
- Working with navigation meshes
- Starting and completing idle states
- Starting chase and attack states
- Adding music and 2D and 3D sound