Join Harrison Ferrone for an in-depth discussion in this video The Atlas Manager, part of Unity 5: Build a Character Dialogue System.
- [Instructor] Since Unity doesn't support…direct calls to individual images…inside a texture atlas,…we need a helper class to manage all of that for us.…In our scripts folder,…let's create a new C# class,…by right-clicking Create, C# Script.…We're going to name that AtlasManager.…Double-click to open it up…and let's delete the Start and Update functions,…since we won't be using them.…Since we want this script to use…our new interface IManager,…we need to add it here, right after MonoBehavior,…add a comma, and IManager.…
Next, we need to include the current state property…and boot sequence method to satisfy…the interface requirements.…Let's make some room and on line seven,…go ahead and type public ManagerState currentState…and inside the brackets,…we're going to have a public getter and a private setter.…We're using a private setter…because if we don't,…other classes could change the ManagerState,…which is something we especially don't want.…This'll keep each ManagerState…locked to the instance of itself.…
Make some more room and on line nine,…
- Fostering engagement and an emotional investment
- Starting a project from scratch
- Importing the LitJSON library
- Using TexturePacker
- Creating the narrative event class
- Creating and finishing the JsonFactory
- Building a GUI animation system
- Writing and finishing the Panel Manager
- Adding player input and finishing touches
Skill Level Beginner
Building Custom Tools to Extend the Unity IDEwith Jesse Freeman2h 11m Intermediate
Careers in the Game Industrywith Christian Bradley1h 19m Beginner
1. Narrative Game Design Primer
2. Project Setup
3. Import Assets from External Resources
4. Build a GUI Animation System
5. Assemble the Narrative System
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