Join Alan Thorn for an in-depth discussion in this video Area lights, part of Cert Prep: Unity Materials, Lighting, and Effects.
- [Narrator] In this movie, I want to consider a really…important and unusual lighting type inside Unity,…and that is the area light.…This light is unusual because it behaves slightly…differently from the rest of the light types.…Specifically, an area light is a baked only light.…That means that if you add it to the scene,…the illumination that is cast from the area light…has to be baked into the textures.…It doesn't feature into any real-time global illumination.…
And second, the light type behaves differently from…other lights as well in the sense that…most other light types, like the point light,…or the spark light,…in those cases, the illumination comes…from a single finite point.…But with the area light,…the illumination comes from a complete surface.…Let's take a look at what I mean by that.…I'm going to create a new area light by moving to the menu here…choosing GameObject,…selecting Light and then selecting Area Light…to add a new light object to the scene…which you can see here.…
I'm going to move that up to about…
- Creating materials
- Textures and mapping
- PBR materials
- Tiling and offsets
- Texture animation
- Getting started with lighting
- Light baking
- Dynamic and emissive lighting
- Creating profiles
Skill Level Intermediate
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1. Materials and Textures
2. In-Depth Materials
4. Post Processing
Next steps2m 21s
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