From the course: Unity: Integrating GPS and Points of Interest
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App layout and scrolling menu buttons - Unity Tutorial
From the course: Unity: Integrating GPS and Points of Interest
App layout and scrolling menu buttons
- OK everybody welcome back and welcome to section two. Okay so in this section we're going to use what we've already learned from section one and expand on that to create our very own mini app. Okay so what I want you to do is open Unity up and open a new project. And the name of the project is MyPlaceFinder. Now the only real difference from the set up is that we're going to be using a 2D template as this one won't use Vuforia as a background. That's why I wanted to start a new project so that we start it clean, and that we didn't have all the additional Vuforia assets imported into the project already, it just seemed a little bit easier that way. Okay so when you're ready, create your project. Okay so that's booted up now, I'm just going to switch to the Inspector, there we go, and change it from Free Aspect to use the same resolution as earlier, which was a iPhone 6 in Portrait. There we go, see if we can give that a little bit more room. Okay now there are resources available for…
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Contents
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Creating a Google Cloud live account9m 31s
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App layout and scrolling menu buttons9m 22s
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Project setup7m 18s
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Create a scene controller13m 34s
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Connect the GPS class to the place finder app11m 14s
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Load data from a website URL, part 1 from inside Unity8m 43s
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Load data from a website URL from inside Unity, part 29m 48s
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Refactor code to improve functionality3m 56s
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Process the JSON code from a URL11m 23s
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Populate a virtual object with JSON data16m 1s
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Use the real names on prefabs3m 31s
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Calculate distance using GPS14m 27s
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Dynamic button listeners, part 14m 16s
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Dynamic button listeners, part 211m 54s
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Sort results by nearest first, part 110m 12s
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Sort results by nearest first, part 28m 43s
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Sort results by nearest first, part 39m 56s
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