Join Alan Thorn for an in-depth discussion in this video Ambient occlusion and bloom, part of Cert Prep: Unity Materials, Lighting, and Effects.
- [Instructor] In this movie, we're going to push…forward by adding some additional effects to the…post-processing profile.…In particular, I want to consider the effect,…ambient occlusion.…If you take a look here at the profile, you'll…see that we have this effect, ambient occlusion,…I want to consider what that is and how…we can set that up.…In short, ambient occlusion increases the depth…or the 3-D-ness of a scene.…It effectively creates contact shadows where…the two bodies meet together inside the level.…
For example, we have this trash can here…or this rubbish bin that is a receptacle for…rubbish, and you'll notice that it is standing…firmly on the ground surface here.…Now, where this comes into contact and meets…the ground, this point, it's kind of difficult…for rays of light and illumination to in fact…reach those areas.…They're not as accessible to this area here,…for example, which will be clearly exposed…to a light source.…
But, these darker recesses where surfaces meet…together necessarily reduce the number of light…
- Creating materials
- Textures and mapping
- PBR materials
- Tiling and offsets
- Texture animation
- Getting started with lighting
- Light baking
- Dynamic and emissive lighting
- Creating profiles
Skill Level Intermediate
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1. Materials and Textures
2. In-Depth Materials
4. Post Processing
Next steps2m 21s
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