From the course: Unity 5: 3D Essential Training
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Adjusting metallic and smoothness properties - Unity Tutorial
From the course: Unity 5: 3D Essential Training
Adjusting metallic and smoothness properties
- Metals have always presented a unique challenge in games. That's actually why we have a blend shader, for example, because it understands that there's a lower weight in the diffuse for a metal, and more of the color needs to come from the reflection. In our physically based shader, we have a lot of control over metalness and smoothness, and I'll use that metal to really get the pipes looking right. This is a kit of part of pipes here, and I'm in the Meshes directory in Assets looking at them. The idea is we're going to use these and assemble, well, pipes in our factory, that these networks of pipes will be on the wall and occasionally barring the player. We'll see props like this a lot where we've got a modular kit of parts to assemble almost anything we need, ranging from railings, to pipe assemblies, to visually permeable barriers in our game. I'll take a look at Pipe 01, and this is a standard straight pipe. This is the same form we'll see in most of our pipes. It's got flanges…
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