From the course: Unity: Building VR User Interfaces
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Adding visual fidelity functionality - Unity Tutorial
From the course: Unity: Building VR User Interfaces
Adding visual fidelity functionality
- [Presenter] All right, now that we have our panel old laid app. It's time to make it work for its money. By adding some functionality. Before we add new functionality, let's go and clean up all functionality that we inherited, when we duplicated this asset. To drill down, I'm going to click on the asset in the scene view. That's going to expose all of this stuff in the hierarchy, and I'm going to go and select my palette. We can see that the DIM mover is still connected to this object, that's right click and go remove component. And that's all the scripts that we need to remove. Now let's navigate down to the scene controller. In the scene controller, we see that we had the visibility toggle script active for the HUD. We want to use something similar for this palette. Let's go over to the scripts folder and drag in the visibility toggle script onto this object. The object to toggle is going to obviously be our…
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Contents
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A true UI paradigm shift3m 20s
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Setting up a palette6m 36s
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Adding buttons to your palette5m 50s
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Finishing up laying out the palette4m 30s
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Adding visual fidelity functionality3m 57s
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Sampling and antialiasing4m 6s
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Haptic feedback3m 26s
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