From the course: Unity: Building VR User Interfaces
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Adding animation to the dialog - Unity Tutorial
From the course: Unity: Building VR User Interfaces
Adding animation to the dialog
- [Instructor] Well, that feels better. Having the dialogue subdue the rest of the world really allows me to focus on the dialogue. I also like the way that it animates in and out. So I'm going to apply the similar animations to my dialogue itself. So let's go ahead and start making our components. Let's go over to content under assets, right click create a new folder. We can call this dialogues. Right click on the folder, create, animator controller. I'm also going to call this dialogues. Now I'm going to create my animations use for a state, right click, create, animation. I'm going to call this close, and click on folder, right click, create animation, and we're going to cool this open. All right, so now we've got our parts ready. I'm going to add it to the actual dialogue. Let's drill down into the dialogue manager. All right. Now you'll see that my alert dialogue is disabled. Let's go ahead and enable it. We'll…
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Contents
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Why worry about dialogs?2m 20s
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Laying out the dialog5m 25s
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Simple head tracking dialog setup3m 40s
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Input masking5m 4s
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Using an overlay to get attention4m 53s
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Animating the overlay5m 48s
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Adding animation to the dialog5m 32s
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Reworking the dialog to fade in3m 44s
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