From the course: Advanced Unity 2D: Platformer Player Movement
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Adding additional item animation states - Unity Tutorial
From the course: Advanced Unity 2D: Platformer Player Movement
Adding additional item animation states
- Now let's go in and create all the other animations we need when we have the Power Flower equipped. We'll select the Player so that we get the animation panel working. Now let's just go through and create each animation one by one. To help us, we'll open up and take a look in the Animations folder. Here we can drag this window out a little bit more in order to see all the previous animations that we've created. Since we already have Idle, we can create our Duck Animation, change the word Normal to Power so we keep the same nomenclature across each of our animation states, and Save this out. In our Artwork folder let's filter out Flower and Textures again, so that we have all of our animations easily accessible. We'll change the Sample rate to 12. Here we'll drag the Ducks sprite over. Let's create our next clip. Back in Animations, taking a look at what we already have, we now have Duck, we now have Idle. Let's do our Jump, and we'll change this to Power, we'll change the Sample…
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