Join Jesse Freeman for an in-depth discussion in this video Add an input cursor, part of Unity 5: 2D Advanced UI.
- [Voiceover] So now that we have our keyboard…input field, let's make the cursor blink…to let the player know that they can enter in text.…Let's go into our scripts window folder,…and open up the keyboard window…in our code editor.…We're gonna need to add a few fields…in order to keep track…of the input field itself, as well as the cursor,…and other metadata around what can be inputted…into the field.…We'll start by importing the Unity engine…UI name space.…At the top of our class, let's type in using…UnityEngine.UI, and then…we'll start creating our fields.…
Let's create a public input field…that's typed to text.…Next, we'll need a public int,…and we'll call this max characters.…We'll set this to seven.…This will represent how many characters…the player can enter into the input field.…Next, we'll create a private float…called delay to keep track of the delay…between each cursor blink.…Next, we'll need a private float…that'll keep track of the cursor delay itself.…
Let's set this to .5f.…Now let's create a private bouillon…
Unity expert Jesse Freeman helps you design your UI using custom prefabs (reusable UI elements), UI components such as windows and buttons, simple buildup animations, and transitions. He also helps you create a window manager to guide changes and relationships between windows, and extend the window system with a custom Unity editor that lets you standardize window display and navigation throughout your game.
- Creating Unity prefabs: fonts, colors, buttons, and labels
- Adding a title, credits, and buttons to the start screen
- Adding a game over screen
- Creating animated stats for the game over screen
- Transitioning between windows
- Building a keyboard window
- Mouse, keyboard, and controller navigation
- Building a custom Unity editor for managing in-game windows
- Adding a window to select difficulty level
Skill Level Intermediate
Unity 5: 2D Generate Procedural Terrainwith Dan Violet Sagmiller4h 4m Intermediate
Unity 5: 2D Essential Training (2015)with Jesse Freeman3h 22m Intermediate
Unity 5: 2D Building a Tile Map Editorwith Jesse Freeman1h 38m Intermediate
1. Create UI Prefabs in Unity
2. Create a Start Screen in Unity
3. Create a Game Over Screen in Unity
4. Create a Window Manager
The window manager3m 45s
5. Create a Virtual Keyboard Window
6. Extend the Window System
7. Add a Difficulty Window in Unity
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.