From the course: Unity: Interactivity for AEC
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Add colliders - Unity Tutorial
From the course: Unity: Interactivity for AEC
Add colliders
- [Instructor] Now if we're going to animate something based on proximity, we need to define the volume in which that animation will happen. And we can do that using a collider. So I'm going to go into my scene here and just select my doors. So I have a game object here called Doors_R, and under that I actually have the actual geometry. Now this main node is actually going to serve the purpose of holding that collider that we need. So I'm going to select this and go into Component, Physics, Box Collider. Now I'm choosing a box collider because I want that volume to be box shaped. Obviously you could do a sphere or cylinder, really any shape that you want. But I'm using a box because I think it will work for this particular scene. This box comes in and aligns with that game object. Now I can change the position of this by going into this box collider node and just hovering over X, Y, or Z, and I could change my size or my center. So if I want I can center this to my doors on either…
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