From the course: Unity 5: Build a Character Dialogue System

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Add animations

Add animations - Unity Tutorial

From the course: Unity 5: Build a Character Dialogue System

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Add animations

- [Narrator] Now comes the really cool part, bringing our canvas to life with animations. What we want is for each panel to slide in when the event starts and out when the event ends. We're going to set up these animations with bullion flags that we can trigger later in our code. Don't worry if this is new to you. We'll go through all that when we write our panel manager script. Back in Unity, let's get started by placing our panel assets off screen, which is where we want them to start. I'm going to start with the right side avatar image. I'm just going to move it off screen, and I'm going to do the same thing with the text background image. Now be mindful to keep them at the same Y position. All you're doing is changing the X. Let's do the same thing with the left side. And with the left side text background. Select your root assets and let's right click and create a new folder. We're going to name it Animations, and this is where we're going to save all of our animations going…

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