- Accessing an animation in Mecanim…is pretty straightforward.…We just need to make an Animator Controller…and then we can bring those clips in onto a Prefab.…What I've done so far is in my Machines, in the Meshes,…taken the Animations.…For example, on the Crane and segment them out into clips.…SwingForward and SwingBack in this case.…And now I need to get Animator Controllers on.…If we look in the Prefabs under Machines…we can see here, for example, on the Crane…that under the Animator which is a component…that's on every object when it's created…there's nothing specified for a Controller.…
What this does, an Animator Controller,…as opposed to Animation is it accesses Animations…in Mechanim on an object.…What I'll do is in the Assets I'll right click,…and choose Create, and Animator Controller.…I'll name this Animator Controller, Crane.…And this will be the Controller for that Crane animation.…Next, I'll pick my Crane Prefab…and either drag this Animator Controller…into that Controller slot or go choose it.…
Now I can bring this into Mechanim,…
Author
Released
6/24/2015- Setting up the project
- Creating a player controller
- Importing assets, including models, audio, and textures
- Generating colliders
- Creating prefabs
- Applying materials
- Creating animation
- Designing a basic game level
- Lighting the level
- Creating particle systems
- Adding audio
- Building the game for desktop or mobile deployment
Skill Level Beginner
Duration
Views
Q: I can't open the exercise files. What's the .7Z extension?
Related Courses
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Unity: Materials and Lighting
with Adam Crespi2h 20m Intermediate
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Introduction
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Welcome38s
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What you should know1m 33s
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Exercise files2m 4s
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1. Setting Up the Project
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2. Importing and Managing Assets
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Importing meshes7m 8s
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Importing textures6m 34s
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Importing animation5m 4s
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Importing audio4m 58s
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Exporting models from Maya8m 49s
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3. Setting Colliders and Creating Prefabs
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Creating a prefab4m 2s
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4. Applying Materials
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5. Creating and Implementing Animation
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Using scripts in Mecanim12m 27s
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Animating an object in Unity4m 38s
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6. Designing and Constructing the Game Level
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7. Lighting the Level
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Adding mood with spot lights5m 40s
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8. Baking Lighting
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9. Adding Polish with Particles and Effects
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Creating a particle system4m 48s
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10. Adding Audio to the Game
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Creating reverb zones7m 45s
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Mixing and balancing sound6m 35s
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11. Building the Game for Deployment
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Setting up occlusion culling7m 47s
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Compiling a desktop build7m 32s
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Building for Android2m 29s
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Making Revisions4m 51s
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Conclusion
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Next steps49s
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Video: Accessing animation using Mecanim