Join Alan Thorn for an in-depth discussion in this video 3D sound and falloff, part of Cert Prep: Unity Particle Systems, AI, and Audio.
- [Instructor] Here I want to work with…spatial sound, that is 3D Sound.…In the preceding movie we saw how we could…configure an object to act like a music track…that could be heard by the player…wherever they were inside the level.…In this case, I want to create a sound effect…that is going to continually play…but the volume of that sound is really going to be…dependent on the position of the player.…The nearer the player that gets to that sound,…the louder the sound will appear.…In this case, I'm going to position…a sound near these laser beams here.…
Based on the sounds that we have…available inside the project panel,…they won't actually be laser beam sounds,…but it's going to be sound nonetheless.…In particular, I'm going to take a look at…the ambient folder, for example here,…and take a look at the security room ambient.…If I select that sound effect here,…I can preview that here inside the object inspector.…So I'm going to press play to kind of preview…that sound here by pressing play on the toolbar.…And effectively this is the sound…
This course is part of our Unity cert prep series, focusing on exam objectives related to particle systems, artificial intelligence (AI), navigation and pathfinding systems, and audio. Instructor Alan Thorn teaches you how to control particle emitters, including particle life and size. He explains how to use navigation meshes to control obstacle avoidance, create compelling NPCs by setting up and triggering animation states, and add music and sounds effects to your 2D and 3D games.
Find out more about Unity Certified Developer exam at https://certification.unity.com/.
- Shaping and controlling particle emitters
- Adjusting particle life and size
- Moving objects
- Working with navigation meshes
- Starting and completing idle states
- Starting chase and attack states
- Adding music and 2D and 3D sound