Join Michael House for an in-depth discussion in this video An advanced prefab system, part of Advanced Unity: 3D Game Programming.
…In a previous video, I introduced a…simple prefab system for defining our own prefabs.…In this video I'm going to show you a more advanced system.…This system will utilize reflection heavily.…Reflection is essentially a method for allowing…a program to access information about itself.…This means we can access method names, fields and properties.…For this example, we're most interested in fields,…since that's what we'll be defining in our scripts.…Additionally, this pre-fab system has a more sophisticated parser called a Lexer.…
The lexer performs lexical analysis similar to how compilers read code.…Finally, we'll use field attributes to find which…fields we want to acquire a value for.…Let's take a look at a sample script.…This sample script syntax is a component…enclosed in square brackets with open curly bracket…and close curly bracket and inside, we want to add all of our component data.…So this movement component has three…fields, top speed, turning radius and acceleration.…And this fields will match up to a…
NOTE: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
- Enabling/disabling with scripts
- Translating, rotating, and scaling objects with scripts
- Working with mouse and keyboard input
- Creating custom GUI controls like progress bars
- Loading assets with scripts
- Saving games
- Creating prefabs dynamically
- Making remote procedure calls
- Synchronizing object transforms
- Finding slow code
- Optimizing data access
- Extending the editor
Skill Level Advanced
Q: In the Chapter 3 file EntityLoader.cs, I get an error: DirectoryNotFoundException: Directory 'Assets\' not found. Removing the backslash after 'Assets' fixes it, but then I run into a different error. How do I fix this?
Q: What version of Unity does this course cover?
A: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
Q: The game object in the first chapter's Mouse Input Raycasting sample doesn't appear to follow the mouse. What's wrong?
A: Please enable the Box Collider component (by activating the checkbox next to the component name) on the game object. This is not explicitly mentioned in the video, but it will ensure the raycasts collide with the game object.
Unity 3D: 3.5 Essential Trainingwith Sue Blackman10h 52m Beginner
Animating Characters with Mecanim in Unity 3Dwith Sue Blackman5h 28m Intermediate
Animating for Unity 3D in 3ds Maxwith Adam Crespi1h 19m Intermediate
1. Basic Scripting
2. Using the Debugger
An advanced prefab system6m 12s
4. Advanced Scripting
5. Dynamic Terrain
6. Creating Custom GUI Controls
9. Extending the Editor
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