Join Michael House for an in-depth discussion in this video Your first script, part of Advanced Unity: 3D Game Programming.
…Welcome to your first script.…In this video I'm going to show you the basics of…creating a script and how to apply it to an object.…The script we're going to create in this video will do something almost…every game does in one form or another, move an object on screen.…So let's start with creating our script.…First we're going to right click inside our first…script directory which is under assets, chapter one, first script.…And you're going to Create menu, and there's…a couple different options for the scripting language.…In this course I'm going to be using C#.…You can use what ever language you'd like.…It's going to be easiest to follow along if you use C# though.…
So let's create that and we'll name it something appropriate.…It's going to move so we'll name it Move.…And we'll see that's been created and we can…see a preview of it over here in the inspector.…Now let's double-click it to edit it.…And I'll open up mono develop, which is the default IDE that ships with Unity.…So the default script generated is always going to have two method stubs.…
NOTE: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
- Enabling/disabling with scripts
- Translating, rotating, and scaling objects with scripts
- Working with mouse and keyboard input
- Creating custom GUI controls like progress bars
- Loading assets with scripts
- Saving games
- Creating prefabs dynamically
- Making remote procedure calls
- Synchronizing object transforms
- Finding slow code
- Optimizing data access
- Extending the editor
Skill Level Advanced
Q: In the Chapter 3 file EntityLoader.cs, I get an error: DirectoryNotFoundException: Directory 'Assets\' not found. Removing the backslash after 'Assets' fixes it, but then I run into a different error. How do I fix this?
Q: What version of Unity does this course cover?
A: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
Q: The game object in the first chapter's Mouse Input Raycasting sample doesn't appear to follow the mouse. What's wrong?
A: Please enable the Box Collider component (by activating the checkbox next to the component name) on the game object. This is not explicitly mentioned in the video, but it will ensure the raycasts collide with the game object.
Unity 3D: 3.5 Essential Trainingwith Sue Blackman10h 52m Beginner
Animating Characters with Mecanim in Unity 3Dwith Sue Blackman5h 28m Intermediate
Animating for Unity 3D in 3ds Maxwith Adam Crespi1h 19m Intermediate
1. Basic Scripting
2. Using the Debugger
An advanced prefab system6m 12s
4. Advanced Scripting
5. Dynamic Terrain
6. Creating Custom GUI Controls
9. Extending the Editor
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